7 entries carry this tag.
2026
An in-progress Unity FPS about split-second target discrimination under pressure. Scoped deliberately to a demo.
2025
A four-person 3D fighter concept I left after a month. Included for completeness rather than as a credential.
Endless Studios · 2024
A 2D Metroidvania built in Unity. Winner of Best Game Art Direction at the UAE Game Makers Competition.
2020
Three years of self-taught Unity prototypes before any of it was for anyone. Where the engine knowledge came from.
2026-07-20
Kicking off a small FPS about target discrimination under pressure, and why the scope is deliberately tiny.
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