Unity · Sept 2024 — Dec 2024
Echoes of Marigold
Gameplay Programmer
Case study →Game Development
Movement, cameras, combat, AI. I build the systems that decide how a game plays, and I teach other people to build them too.
An in-progress Unity FPS about split-second target discrimination under pressure. Scoped deliberately to a demo.
A four-person 3D fighter concept I left after a month. Included for completeness rather than as a credential.
A 2D Metroidvania built in Unity. Winner of Best Game Art Direction at the UAE Game Makers Competition.
I mentor at two levels — graduate students through a structured Unity curriculum, and high-school teams building their own games in Endstar Engine and Godot, each cohort ending in a pitch and a playable prototype.