Teaching game development

Game Design Mentor

Endless Studios · Dec 2024 — Present

  • Active
Mentoring
1 yr 9 mo
Students
200+
Per cohort
30 – 60
Engines
3

Programmes

Khalifa Fund

Client programme

Students
~200
Engine
Endstar

Game-design fundamentals and programming-oriented problem-solving, first concept to working game — including setting up the classroom tech and fixing it when it broke.

School jams

Ongoing

Format
1–4 days
Engines
Endstar, Godot

A jam is the whole arc of making a game, compressed — there is no version of it where a student doesn't have to finish something.

who I've taught

  • Graduate studentsUnityA structured curriculum, scene setup through to optimisation.
  • High-school teamsEndstar, GodotConcept to a playable prototype, pitched at the end.
  • School teachersGame designTrained to run it themselves once I've gone.
Judging at the Aldar showcase.
Judging at the Aldar showcase.
  • Unity Development Mentor

    Endless Studios · Jan 2025 — Mar 2025

    Supported the Lead Mentor in delivering a structured Unity curriculum to graduate-level students.