A four-person 3D Viking fighter concept I worked on for about a month.
My contribution
I set up the basic enemy AI and pitched a few early ideas.
The gameShadows of the Lost: a farmer bound to an evil spirit for revenge, while his daughter keeps him human.
Enemy AIBasic enemy AI in Unity: the NavMesh setup that lets enemies find their way around the dock village.
IdeasA few early ideas while the team wrote the design document.
A four-person team and a 3D Viking-themed fighter. I worked on it for about a month, then left when I got too busy to keep going. The project didn’t continue after that.
What I built
The start of the enemy AI: NavMesh navigation for enemies in the dock village level.
Why it’s here
Because a portfolio that only lists successes doesn’t show how I work.
In motion
The enemy spots the player: its sight cone sweeps, then it chases and attacks.