Projects
Games, apps, and systems — including the ones that didn't ship.
Gameplay systems, engines, and the things that make them feel right.
CQB Target Discrimination FPS
An in-progress Unity FPS about split-second target discrimination under pressure. Scoped deliberately to a demo.
3D Viking Fighter Concept
A four-person 3D fighter concept I left after a month. Included for completeness rather than as a credential.
Echoes of Marigold
A 2D Metroidvania built in Unity. Winner of Best Game Art Direction at the UAE Game Makers Competition.
Undying Consciousness
A 3D action-thriller built in Unreal Engine 5 by a team of three. Ranked first in cohort.
Early Unity Work
Three years of self-taught Unity prototypes before any of it was for anyone. Where the engine knowledge came from.
Apps & Web
Products built for people who aren't developers.
Tools & Systems
Internal tooling and system design.