4 entries carry this tag.
Endless Studios · 2024
A 2D Metroidvania built in Unity. Winner of Best Game Art Direction at the UAE Game Makers Competition.
2020
Three years of self-taught Unity prototypes before any of it was for anyone. Where the engine knowledge came from.
Unity
Player movement built on a 2D blendspace across idle, jump, mid-air, fall, and landing, with synchronised animation.
Unreal Engine 5
Real-time motion warping retargeting traversal animations onto whatever geometry the player actually ran at.
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