# Jahidul Islam > Game Developer & Computer Engineering Student — based in Abu Dhabi, UAE. Game developer and Computer Engineering (AI) student. Six years in Unity, plus Unreal Engine 5 as lead programmer on a game that placed first in its cohort, and a Unity game that won Best Game Art Direction. ## Contact - Email: iampersonal20@gmail.com - LinkedIn: https://www.linkedin.com/in/jahidul-islam-798a3b238/ ## Work - Game Development Researcher — Freelance (Apr 2026 — May 2026). Cultural research engagement supporting authenticity in game design for a confidential client. - Unity Development Mentor — Endless Studios (Jan 2025 — Mar 2025). Supported the Lead Mentor in delivering a structured Unity curriculum to graduate-level students. - Game Design Mentor — Endless Studios (Dec 2024 — Present). Mentoring young game developers across school cohorts, short-form jams and industry placements, in Endstar Engine and Godot. - Unity Gameplay Developer — Echoes of Marigold — Endless Studios (Sept 2024 — Dec 2024). Gameplay programmer on a 3-person 2D Metroidvania that won Best Game Art Direction at the UAE Game Makers Competition. - Event Organizer — 11th & 12th URIC — Abu Dhabi University (Mar 2024 — Jan 2026). One of three lead organizers for ADU's Undergraduate Research and Innovation Competition across two editions. Office of Research and Sponsored Programs. - Lead Programmer — Undying Consciousness — Endless Studios (Dec 2023 — Oct 2024). Lead programmer on a 3-person Unreal Engine 5 action-thriller built through an 11-month capstone cohort. Placed first in cohort. ## Projects - CQB Target Discrimination FPS (Jul 2026 — Present) [Unity]: An in-progress Unity FPS about split-second target discrimination under pressure. Scoped deliberately to a demo. https://jahidulislam.me/projects/cqb-fps - Bytly (Jul 2025 — Present): An iOS social app for discovering restaurants on a map and sharing reviews privately with friends. https://jahidulislam.me/projects/bytly - ADU URIC Portal (Jan 2025 — Sept 2025): A proposed web portal to automate a research competition receiving 600+ submissions from 78 universities. Designed, proposed, and not taken forward. Outcome: Not taken forward. https://jahidulislam.me/projects/uric-portal - 3D Viking Fighter Concept (Mar 2025 — Apr 2025) [Unity]: A four-person 3D fighter concept I left after a month. Included for completeness rather than as a credential. Outcome: Left early. https://jahidulislam.me/projects/viking-fighter-concept - Echoes of Marigold (Sept 2024 — Dec 2024) [Unity]: A 2D Metroidvania built in Unity. Winner of Best Game Art Direction at the UAE Game Makers Competition. https://jahidulislam.me/projects/echoes-of-marigold - Undying Consciousness (Dec 2023 — Oct 2024) [Unreal Engine 5]: A 3D action-thriller built in Unreal Engine 5 by a team of three. Ranked first in cohort. https://jahidulislam.me/projects/undying-consciousness - Early Unity Work (Feb 2020 — Dec 2022) [Unity]: Three years of self-taught Unity prototypes before any of it was for anyone. Where the engine knowledge came from. https://jahidulislam.me/projects/early-unity-work - This Portfolio (Aug 2026 — Present): The site you're reading. Three views over one body of work, content validated at build time, and a JSON Resume contract so a CV can be generated without ever parsing the page. https://jahidulislam.me/projects/this-portfolio ## Systems and tools - Camera Zone Editor Tool [Unity]: A custom Unity Editor tool that let the whole team place and tune camera zones in the scene view, without touching code. https://jahidulislam.me/gamedev/systems/camera-zone-editor-tool - Combat & Enemy AI [Unity]: Attack mechanics, damage tracking, pathfinding, and enemies that respond dynamically rather than running fixed patterns. https://jahidulislam.me/gamedev/systems/combat-and-enemy-ai - Metroidvania Camera [Unity]: A Cinemachine camera with dynamic Y-axis damping, trigger-based panning, and seamless directional swaps. https://jahidulislam.me/gamedev/systems/metroidvania-camera - 2D Blendspace Movement [Unity]: Player movement built on a 2D blendspace across idle, jump, mid-air, fall, and landing, with synchronised animation. https://jahidulislam.me/gamedev/systems/2d-blendspace-movement - Enemy AI & Destructible Environments [Unreal Engine 5]: Threat AI that stays legible under pressure, in levels whose navigable space changes as they take damage. https://jahidulislam.me/gamedev/systems/destructible-environments - Motion Warping Parkour [Unreal Engine 5]: Real-time motion warping retargeting traversal animations onto whatever geometry the player actually ran at. https://jahidulislam.me/gamedev/systems/motion-warping-parkour ## Game jams - Al Amana — Heritage Gameathon: A narrative survival game about carrying a mandoos across the desert after a storm, built in three days at the Heritage Gameathon in Abu Dhabi. https://jahidulislam.me/gamedev/jams/al-amana ## Pages - Home — current work, featured projects, and where to go next: https://jahidulislam.me/ - Timeline — every role and project on one axis of time: https://jahidulislam.me/timeline - Game Dev — games, systems, jams and devlog: https://jahidulislam.me/gamedev - Teaching — mentoring cohorts, and how they are run: https://jahidulislam.me/teaching - Projects — every project, filterable: https://jahidulislam.me/projects - Blog — writing about building games and the tools that build them: https://jahidulislam.me/blog - Postmortems — what things cost and what changed as a result: https://jahidulislam.me/postmortems - Elsewhere — every account and upload that is not on this site: https://jahidulislam.me/elsewhere - Games — shipped games: https://jahidulislam.me/gamedev/games - Game Jams — games built against a clock: https://jahidulislam.me/gamedev/jams - Systems & Tools — how the cameras, movement and editor tools were built: https://jahidulislam.me/gamedev/systems - Devlog — dated entries on work in progress: https://jahidulislam.me/gamedev/devlog - About — experience, education, skills, awards: https://jahidulislam.me/about ## Notes - Structured data for this profile is available as JSON Resume at https://jahidulislam.me/api/profile.json. - The code for this site is AI-generated; the design and content are the author's own. This is disclosed on the site itself.