CQB Target Discrimination FPS
Gameplay Programmer, Game Designer
- Unity
- 3D
An in-progress Unity FPS about split-second target discrimination under pressure. Scoped deliberately to a demo.
Shipped, awarded, in progress, and abandoned.
Gameplay Programmer, Game Designer
An in-progress Unity FPS about split-second target discrimination under pressure. Scoped deliberately to a demo.
Gameplay Programmer
A four-person 3D Viking fighter concept I worked on for about a month.
Gameplay Programmer
A 2D Metroidvania built in Unity. Winner of Best Game Art Direction at the UAE Game Makers Competition 2025.
Lead Programmer
A 3D action-thriller built in Unreal Engine 5 by a team of three. Ranked first in cohort.
Solo Developer
Three years of self-taught Unity prototypes before any of it was for anyone. Where the engine knowledge came from.